Diablo IV – Cautionary Insights on Paingorger and Aspect of Adaptability

I feel compelled to share a cautionary note for those eager to delve into theorycrafting with the unique Paingorger’s Gauntlets, shedding light on what synergies work and what aspects might not align as expected.

The core description of Paingorger reads: “Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.”

However, the pivotal detail lies in the phrase “The Basic Skill’s damage.” This signifies the damage as presented in the tooltip, such as the range for Bone Splinters (e.g., 1,086-1,327). Consequently, here’s a breakdown of what doesn’t work with this unique, based on tests conducted on a Bone Necromancer:

  • Crits: Echoed damage cannot benefit from critical hits.
  • Overpower: The echoed damage does not amplify through Overpower mechanics.
  • Vulnerable damage: Echoed damage only considers the vulnerable status on each individually marked target. Even if the initial target is vulnerable, other marked targets without vulnerability will receive normal damage.
  • Cursed 12% bonus: Similar to vulnerability, each marked target must be cursed to experience increased damage individually.
  • Basic Skill Utilities: Effects like Bone Splinter’s 20% chance to apply vulnerable, Hemorrhage’s blood orb, and fortify bonuses apply solely to the damage dealt to the first target. The bonuses do not scale based on the number of marked enemies hit simultaneously.
  • New Bone Spirit/Bone Splinters Aspect: Attempting to utilize blood surge to mark enemies and then casting Bone Spirit with Bone Splinters for 400% increased damage results in disappointing outcomes. The echoed damage does not consider the actual damage dealt but instead replicates the damage range in the tooltip, negating the benefits of critical hits, Overpower, and damage boosts.
  • New Adaptability Aspect: The Aspect of Adaptability, which augments Basic Skill damage by 80% when above 50% resource, is nullified by Paingorger. The echoed damage calculation does not factor in the additional damage from this aspect, as it does not consider the actual damage dealt but adheres to the tooltip values.

In essence, the echoed damage lacks meaningful synergy with most skills, and it does not replicate the damage dealt in a manner that aligns with various skill modifiers. Despite these limitations, it’s essential to note that Paingorger may still find value in specific builds, and further experimentation, particularly with an Arc Lash build utilizing Lightning Spear to mark enemies, could yield viable results. However, the constraints imposed by Paingorger’s damage calculation, which excludes critical hits, Overpower effects, and certain skill aspects, raise questions about its versatility and potential applications in diverse builds.

Ultimately, Paingorger’s unique mechanics, while intriguing, may not align seamlessly with all intended synergies, emphasizing the importance of careful consideration and testing when incorporating this item into various character builds.

The best Diablo 4 gold online shop is MMOexp.com, best customer service, honest and reliable.