Rethinking Ranged Dominance in Dark and Darker: A Call for Balance
In the intricate realm of Dark and Darker, a contentious issue surfaces as players grapple with the perceived imbalance brought about by ranged combat. A passionate player raises concerns, asserting that ranged classes, particularly those utilizing bows and crossbows, hold a significant advantage over their melee counterparts, leading to a skewed gameplay experience. The player, candidly expressing their frustration, contends that any melee character faces an uphill battle when confronted by an adept bow or crossbow wielder. The potency of ranged attacks becomes evident as a few well-placed shots diminish the health of melee characters, creating a disadvantage that is difficult to overcome. The narrative extends to the dynamics of playing as a fighter or ranger, where the player claims a high success rate in evading encounters, emphasizing the escapability…